WIP: Map Tile Treatment

Trying to get closer to a finished map tile component.

For the initial basic prototypes we’ve been using this format:

What we want on the tile is the following:

  • beautiful looking background image
  • clear indication of which “nubs” of the tile have a door and the type of door
  • the tile number and short title

So I’ve had a beautiful background for each tile created, for example:

But when you resize the image to fit it perfectly into the hex flower shape, the door location and door type becomes very ambiguous:

So we need a graphic design overlay of the door edges that make it crystal clear where doors go without destroying the aesthetic of the underlying map tile:

Note, that’s not a good looking treatment… just me struggling to communicate the issue :wink: And then we need a simple and clear number and title applied (i like KunstlerGroteskML but happy for anything that looks good).

So with regard to maps we need:

  • develop a graphic design overlay for doors, map number and titles
  • all the hand coloured maps need to be colour graded (is this the right language?)
  • then get the images resized and updated with door overlay, number, title
  • added to slug images for printing at TGC

These assets then need to fall into the small slug custom cut-outs for the Game Crafter platform:

So the map images become part of a composite image like so:

Which will hopefully end up like this: